Advanced Mechanics
This page summarizes mechanics that impact calculator interpretation. It’s intentionally concise; when the dataset lacks an ability model, treat results as a baseline and use manual overrides.
DPS Basics
- Baseline DPS is usually computed as Damage ÷ SPA.
- Real DPS depends on uptime: travel time, targeting, AoE caps, and active ability cadence.
- Use the Glossary for definitions and the exact formulas stored in the dataset.
Stacking & Modifiers
- Traits and relics are usually applied as multipliers (damage, SPA, range, etc.).
- Some effects are conditional (e.g., “every N attacks…”, “on boss spawn…”); calculators may not model these yet.
- When multiple sources conflict, the dataset keeps variants and marks a preferred one.
Modes & Targets
- Story emphasizes fast setup; Infinite emphasizes scaling and sustain; Boss Rush emphasizes single-target and control.
- For mode details and rewards, see Wiki → Modes.
- Use Mode Fit to sanity-check if your DPS clears a boss HP target within a time limit.