Story Mode
Campaign-style stages split into acts/maps; teaches mechanics and unlocks progression.
What it is
Campaign-style stages split into acts/maps with difficulty options (Easy/Hard/Nightmare).
How it unlocks
Available from the start; later acts unlock with level/story progress.
Core rules
- Waves scale per act and difficulty.
- Enemy HP/damage scale by act and chosen difficulty (Easy/Hard/Nightmare).
- Choose difficulty to balance rewards vs clear consistency.
Rewards
- Base progression (Yen/EXP)
- Map unlocks and story milestones
- Starter relics and drops
Recommended archetypes
- New player: Balanced AoE + boss killer + one economy/support.
- Advanced: Wave clear AoE, burst, slows/stuns, and early economy.
Common mistakes
- Greedy economy with no early DPS
- Ignoring flying/air coverage on certain maps
- Underestimating Nightmare scaling without trait/relic support
Story maps
Map names follow community wiki; aliases may exist.