Traits
Ruler
+200% Damage, -20% Cooldown, +30% Range, 1 Placement Limit
Placement limit: 1
Conflicting sources kept; preferred variant is applied by default.
Fission
+15% Damage, -15% Cooldown, +25% Range, Inflicts Radiation DoT
Conflicting sources kept; preferred variant is applied by default.
Eternal
-20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave (25% cap)
Conflicting sources kept; preferred variant is applied by default.
Sacred
+25% Damage, -10% Cooldowns, +25% Range, -15% Cost
Conflicting sources kept; preferred variant is applied by default.
Scarred
+25% Damage, -15% Cooldown, +25% Range
Conflicting sources kept; preferred variant is applied by default.
Astral
+20% Affliction Duration, -20% Cooldowns, +15% Range, DoT can stack, 1 Placement Limit
Placement limit: 1
Conflicting sources kept; preferred variant is applied by default.
Wizard
+30% DoT Damage, -15% Cooldowns, +20% Range
Conflicting sources kept; preferred variant is applied by default.
Artificer
Increase stats gained from relics by 15%
Conflicting sources kept; preferred variant is applied by default.
Duelist
+25% Critical Rate, +20% Range, +35% Boss Damage
Conflicting sources kept; preferred variant is applied by default.
Fortunate
+20% Income
Conflicting sources kept; preferred variant is applied by default.
Lightspeed
-20% Cooldown
Conflicting sources kept; preferred variant is applied by default.
Deadeye
+20% Range
Conflicting sources kept; preferred variant is applied by default.
Lethal
+15% Critical Rate, +30% Damage vs enemies with 50% or less HP
Conflicting sources kept; preferred variant is applied by default.
Mighty
+25% Damage
Conflicting sources kept; preferred variant is applied by default.
Sturdy
+50% Health
Conflicting sources kept; preferred variant is applied by default.
Swift
+40% Attack Speed
Conflicting sources kept; preferred variant is applied by default.
Prodigy
+50% Unit Experience
Conflicting sources kept; preferred variant is applied by default.
Keen
+15% Damage, +10% Range
Conflicting sources kept; preferred variant is applied by default.
Agile
-10% Cooldown
Conflicting sources kept; preferred variant is applied by default.
Precise
+15% Range
Conflicting sources kept; preferred variant is applied by default.
Enhanced
+15% Damage
Conflicting sources kept; preferred variant is applied by default.